

My view is that if we want to construct something like an objective tier list for Deity SP civs, we must first imagine a completely neutral civ with no UA, UU or UB, and then compare how much better each civ is to this imaginary civ.ĭirect comparisons cannot really work. TLDR: To my knowledge, there have been a number of Tier lists made over the years, but in my opinion they fail in undervaluing conquest as a game mechanic, they consider maps types that are not so often played at Deity, and they compare civs against each other, rather than to some objective standard.
