
edit yaml files in YAML/ these are all the game database files converted to plaintext YAML.For programmers and others who care about diff/merge Now your programmers and project managers will thank you. Commit the project into version control.Unpack the project by running 'unpack.rb' (doubleclick it in Explorer).Open the game project in RPG Maker and make whatever changes you want.Repack the project by running 'pack.rb' (doubleclick it in Explorer).Check out the project from the URL they give you.Download and install the version control client that your developer tells you to.For non-programmersįor any project built off this skeleton, collaborating is easy: Stuff you add to the project beyond what I have here is covered under your own license please add all applicable licenses into LICENSE/. It is assumed that your team will have at least as many licenses of VX Ace as you have people working on the project.Įverything in this project not created by Enterbrain is covered by the MIT License, see LICENSE/MIT.txt. The Enterbrain RPG Maker VX Ace license is in this repository as LICENSE/VXACE_EULA.rtf. or use what's in mingw/cygwin)Īll of the files in "LICENSE/Enterbrain_files.txt" were ripped from RPG Maker VX Ace, (C) Enterbrain.



Microsoft Windows (sorry - RPG Maker is windows only if you want to run Game.exe or RPG Maker, you need Windows.).(And it means that programmers can work on scripts without ever opening the editor at all, just repack and run Game.exe!) Dependencies This converts them between plaintext formats, which means they're now easy to version control/merge/share. There is a basic empty skeleton RPG Maker VX Ace project, along with some scripts and makefiles that make it easy to pack/unpack RPG Maker datafiles to/from YAML and script files. It contains everything you need to get started on a collaborative RPG Maker VX Ace project. This is a skeleton project for use with RPG Maker VX Ace.
